Post(s) tagged with "ux"
A fascinating UI concept for getting stuff from device to device.
(via Co.Design)
Basecamp UI Preview
37signals have come up with some very unique although simple user experience patterns that should make using Basecamp easier than ever. Jump into the video at 3 minutes to see a demonstration of how they are allowing for you to easily navigate into a project.
via aparticularpath, 37signals
Clever sort of ‘stack’ UX, where content in basecamp is treated as an outline, and clicking on an item — like a to do in a project — creates a new ‘sheet’ for the to do that hovers over the project sheet. Closing the to do exposes the project, and so on.
Need to get access to the beta and find out if 37signals have finally fixed the federated identity bug. I bet they have.
Source: vimeo.com
It’s funny how hard it is to pick an interesting image from a giant grid on a web site. It’s also funny how many images we look at each day. What’s not funny is how much all that digital viewing numbs our senses and sucks our souls. I’m speaking in terms of science, of course. But when you display one image at a time in a series that’s essentially customized, based on time, something profound happens. More weight and significance is placed on each image, just because you have to consider it, at least for a split second, in your feed. Instagram forces you to focus.
It might seem trivial, but showing one photo at a time is a design decision that creates more value for each image, and enhances your viewing experience. Plus it doesn’t hurt to have the images trapped inside a beautiful iPhone screen. It almost doesn’t matter who you follow—their photos probably look better one at a time. From a UX perspective, we keep learning that interfaces with constraints are successful, and it seems like such a straight-forward principle (140 characters, ahem), but it’s kind of worthless on it’s own. Obviously you can’t introduce constraints without other elements, which is why this is the last point. There’s something enticing about knowing that most Instagram photos are created on the iPhone, since it introduces a NASCAR-like equality. That makes it fun to see what other people can create with the same technical constraints you have. Photography has always been all about the equipment, and not at all about the equipment. Knowing millions of people are creating with roughly the same camera and app as you makes it exciting creatively. So constraints, combined with quality and an audience are what makes Instagram so addictive.
Nate Bolt, Why Instagram Is So Popular: Quality, Audience, & Constraints
(h/t arainert)
Source: TechCrunch
In a fascinating and detailed analysis of the UX factors behind Angry Birds success, Charles Mauro touches on many aspects of the game’s design, including human short term memory:
Charles Mauro via Pulse UX Blog
It is a well-known fact of cognitive science that human short-term memory (SM), when compared to other attributes of our memory systems, is exceedingly limited. This fact has been the focus of thousands of studies over the last 50 years. Scientists have poked and prodded this aspect of human cognition to determine exactly how SM operates and what impacts SM effectiveness. As we go about our daily lives, short-term memory makes it possible for you to engage with all manner of technology and the environment in general. SM is a temporary memory that allows us to remember a very limited number of discrete items, behaviors, or patterns for a short period of time. SM makes it possible for you to operate without constant referral to long-term memory, a much more complex and time-consuming process. This is critical because SM is fast and easily configured, which allows one to adapt instantly to situations that might otherwise be fatal if one were required to access long-term memory. In computer-speak, human short-term memory is also highly volatile. This means it can be erased instantly, or more importantly, it can be overwritten by other information coming into the human perceptual system. Where things get interesting is the point where poor user interface design impacts the demand placed on SM. For example, a user interface design solution that requires the user to view information on one screen, store it in short-term memory, and then reenter that same information in a data field on another screen seems like a trivial task. Research shows that it is difficult to do accurately, especially if some other form of stimulus flows between the memorization of the data from the first screen and before the user enters the data in the second. This disruptive data flow can be in almost any form, but as a general rule, anything that is engaging, such as conversation, noise, motion, or worst of all, a combination of all three, is likely to totally erase SM. When you encounter this type of data flow before you complete transfer of data using short-term memory, chances are very good that when you go back to retrieve important information from short-term memory, it is gone!
One would logically assume that any aspect of user interface design that taxes short-term memory is a really bad idea. As was the case with response time, a more refined view leads to surprising insights into how one can use the degradation of short-term memory to actually improve game play engagement. Angry Birds is a surprisingly smart manager of the player’s short-term memory.
By simple manipulation of the user interface, Angry Birds designers created significant short-term memory loss, which in turn increases game play complexity but in a way that is not perceived by the player as negative and adds to the addictive nature of the game itself. The subtle, yet powerful concept employed in Angry Birds is to bend short-term memory but not to actually break it. If you do break SM, make sure you give the user a very simple, fast way to accurately reload.
To me, claiming that Pictures Under Glass is the future of interaction is like claiming that black-and-white is the future of photography. It’s obviously a transitional technology. And the sooner we transition, the better.
Bret Victor, A Brief Rant on the Future of Interaction Design
Source: worrydream.com
Reader is a product built to consume information, quickly. We designed it to be very good at that one thing. G+ is an experience built around browsing (similar to Facebook) and socializing. Taking the UI paradigm for G+ and mashing it onto Reader without any apparent regard for the underlying function is awful and it shows.
The second and more obvious change, is that someone took the magic color-removing wand and drenched the whole page in grey. It’s so unbelievably stark, it’s hard to imagine a more desolate experience. Even G+ has blue links for post titles. Blue titles are good enough for Google search. Reader, which is built entirely around posts with titles, does away with this in the name of the almighty grey god.
The only thing left with any color of consequence it the obscenely red subscribe button in the top left, which in keeping with the spirit of prioritizing the exactly wrong thing — you don’t even need to use very often.
There plenty of other areas to nitpick like the fact that there’s no separation between the reading pane and the subscriptions panel, that the active post you’re reading no longer pops out as much as before, and the extra padding crammed into the subscriptions list — but the old interface wasn’t perfect either, though it was designed around satisfying the primary use case of reading. In any case, I only have so much time, and need to save my rage for the next section of even more egregious changes.
- Brian Shih, Reader redesign: Terrible decision, or worst decision?
I think that Google reader now looks like the back of an organic cereal box. Go read all of Brian’s comments.
The UI decisions just don’t seem to make sense. And the integration with Google+ seems to break privacy:
Keep in mind that on top of requiring 3-4 times as many clicks, you also now must +1 a post publicly to share it, even if it’s shared to a private circle. That bears repeating. The next time you want to share some sexy halloween costumes with your private set of friends, you first must publicly +1 the post, which means it shows up on your profile, plus wherever the hell G+ decides to use +1 data. So much for building a network around privacy controls.
The frustrating thing is that these pitfalls could have been avoided through a more thought out integration. As Kevin Fox has already pointed out, Google could have easily made it so that sharing was pushed through G+ (therefore giving providing content on G+, and gaining all the benefits of an integration), but also replaced shared items from People You Follow with a Reader-specific Circle.
But no - instead, they’ve ripped out the ability to consume shared items wholesale from the product. The closest analogue might be if Twitter made it so that 3rd party clients could use the Retweet functionality to push Retweets to a user’s stream — but only allowed you to consume Retweets on twitter.com.
It’s almost as if Google wants to demonstrate that, yes, they don’t really get platforms. Instead of improving the G+ API to support Reader as a fully functional 3rd party client (a la Twitter), they’ve instead crippled the product under the guise of improvements.
Source: brianshih.com
Podio has unveiled a major redesign that I will be summarizing here soon, and which will be also be reviewed in detail at workmedia.ly, in the next week or so. Click on the image above for a slideshow.
For those familiar with the old Podio (see workmedia.ly/podio) these are really large UX changes.
disclosure: Podio is a client
New Tumblr Dashboard
I don’t understand all the changes, yet, but clearly the most used blogs in my account(?) are shown at the top, and I can move from one to the other. But I don’t get it, except for restylying: are the semantics really different?
Update: Explore Integrated Into The Followed Tags
Explore is gone from the Dashboard, and the new look extends to the followed tags page:
The Elements of Player Experience
Source: uxmag.com
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Web anthropologist, futurist, author. My focus is the future, and the tectonic forces pushing business, media, and society into an unclear and accelerating future. more.
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